arcca jeth
Dark Alliance Dark Empire Alliance
143
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Posted - 2012.08.23 21:57:00 -
[1] - Quote
Riedle wrote:A workable and fun Bounty Hunter system.
This would help more bears getting into PVP by, from their view, hunting down and killing, the bad guys.
It fits in with EVE sandbox style play where the players ARE the content and it would really give the bears incentive to strike back at the GÇÿbad guysGÇÖ and, by extension, remove the GÇ£PVP is griefingGÇ¥ stigma so many newbs and carebears cling to.
I think it would really do wonders to introducing new players and staunch carebears to the true spirit of the EVE universe. It would also make for a sick marketing campaign for a release being built around it.
If done right, I really think this would be such a boon to EVE. A lot of people have heard of the BAD/EVIL side of EVE. Giving these people the chance, through introducing a mechanic that makes it profitable to do so, to strike back at the people they perceive as GÇÿbadGÇÖ would be a marketing coup.
Hire me CCP. You need me.
I agree that the Bounty system needs an overhaul. SWG had a a decent one before they crapped all over that game.
Maybe CCP should do something similar:
The ability to take a bounty was based on skill. So 1st you had to have the skill, then depending on your skill level, determined the value of the bounty given. You could cycle through the list of names and bounty prices. When you accepted a bounty, it became a "mission" and you had to use agents to find the toon. Once you killed them you gained your pay.
BUT the only reason why this worked is because of the mechanics between the Bounty and Jedi system. So IF the jedi was killed the jedi lost experience. The experience lost was enough to make a jedi choose their battles carefully and they would flee if the odds were not in their favor.
I can see this style of system working in EVE. It certainly would keep people from putting 10k isk bounties on their heads from alts. And it would discourage people from collecting their own bounty if there were some experience consequences to the pilot that dies because they had a bounty on their head.
Of course this might require a wipe of all bounties below a certain isk amount when it's implemented.
So let's break it down: 1.) get book, skill up to 5 so you can take the largest bounties on the bounty market. 2.) only one bounty can be accepted at any given time 3.) Pilot with bounty on their head has a reason to not die because they do not wish to lose skillpoints 4.) bounty has to assess fight or flight
no more useless bounties. Also, one could make it that the bounty values are predetermined by the game mechanics. So the more crimes committed, the higher the bounty CONCORD puts on their head. Could make the system also have a maximum cap on the bounty IE: 1B
this is the only thing that I can think of that would make it actually worth doing. |